![]() ![]() The clue to develope an strategy based on distances among released numbers could be performed assuming the wheel is not a circle but like the Earh with its degrees for longitude and latitude. ![]() If you start from number 32 in the wheel all odd distances among numbers (sockets) are red numbers (red distances) so all even distances should be black numbers (black distances). The only chance that breaks that landscape is even/odd, its distribution along the wheel follows a different pattern from the other two chances. If the ball land on the right side of the wheel in a red socket then it is also a high socket. This helps a lot to put an order to the disposition of the numbers labeled to their particular sockets in the wheel.īlack/Red and High/Low are exactly the same if you divide the wheel in two halves. I guess it is a must to have this knowledge if you want to develope a sound strategy based on the wheel carpet, not the felt on the table.īelieve me, the gist to speculate with roulette results should be achieved by taking adventage of the way numbers have been arranged on the wheel. In reality I never focussed upon this earlier. ![]()
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